all#artificial-intelligence#audio#career#computer-graphics#computer-science#data-oriented-programming#dot-net#entity-component-systems#game#git#machine-learning#performance#reinforcement-learning#rust#shaders#test-driven-development#unity#webgpu#wgls#wgpu#winit
2022
06-25 Tips for Good API Design
2020
11-16 Unit Testing in Unity
08-29 Learning Rust
08-08 Profiling Rust on macOS
2018
12-16 Code Reuse for Rapid Prototyping
11-22 Collections in .NET
04-08 Struct vs. Class in .NET
2017
06-08 Cache Miss and Data Locality
2016
11-07 Performance Comparison of OOD and ECS Patterns within Unity
05-17 Case Study on Using RegEx to Improve Game Performance
2012
10-09 Sorting Algorithms